Tuesday, 3 December 2013

Storyboarding by Lucy Barker and Maddy Ryder

Here are some examples of storyboards that we created.





Storyboarding became very useful for us because it gave us a baseline and a starting point to film from, we often changed the shots and they turned out different to how we planned, but we did this so it had a better affect. For example we planned to have a shot were a young hand grabs a phone after her older sister tells her to get ready for a party, but instead we replaced this shot with a shot of games being put quickly onto a pile and then being shoved off. We thought that this would be more symbolic of the lack of care that children have for possessions - video games often cause frustration, and a lack of empathy as the games themselves have no consequences; you can shoot people, steal, and commit various other crimes with no punishment. Kids learn that they can do what they like, and become aggressive when they cannot do the same in real life.

We counterbalanced this in the scene where the girl chases the boy for the controls. It is quite a humorous shot, making the point that although they have a negative effect, it is unlikely that every child will be turned into a violent criminal by playing a video game.

The collection of dog walking shots was planned out with storyboarding really well, we knew exactly what we were doing during the shoot, and I think this showed. It turned out to be the best part of the video and I think that we should have done even more storyboarding for the party scenes.

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